AI Insights · Timothy · October 2023
Performance of Top 5 Paid Games in France - Q3 2023
Discover how the top 5 paid games performed on a unified platform in France during Q3 2023, with insights on downloads, revenue, and active users.
In Q3 2023, the top 5 paid games on a unified platform in France demonstrated varied performance metrics. Here’s a closer look at their weekly downloads, revenue, and active user trends.
Geometry Dash Lite from RobTop Games AB saw consistent weekly revenue, peaking at around $1.5K at the end of July. Downloads for this game witnessed an upward trend, starting from 31.3K in late June and reaching a high of 52.4K by the end of September. Weekly active users also showed a steady increase, beginning at 882.9K and climbing to over 1.1M by quarter's end.
Minecraft, published by Mojang, experienced significant revenue fluctuations, with a peak of approximately $22.6K at the end of July before declining to around $13.9K in late September. Downloads also varied, starting at 13.2K and ending at 11K. Active users hovered around the 320K mark for most of the quarter but saw a drop to approximately 276.3K in mid-September before recovering slightly to 291.2K by the end of the quarter.
Vector: Parkour Run from Nekki Limited displayed modest revenue, peaking at $470 in mid-July and then decreasing to about $153 by late September. Downloads were highest at the beginning of July with 9.5K but gradually dropped to 4.6K by the end of the quarter. Active users showed a similar trend, starting at 18.4K and decreasing to 15K by the end of September.
Pou, by Zakeh Limited, maintained a relatively stable revenue around $300, peaking at $399 in mid-July. Downloads fluctuated slightly, peaking at 6.1K in early July before settling down to approximately 3.5K by the end of September. Active users saw a peak of 204.6K in early August before declining to 146.3K by the end of the quarter.
Cut the Rope from ZeptoLab UK Limited had the lowest revenue among the top 5, with a peak of $190 in late August. Downloads showed an increasing trend in July, reaching up to 5.9K, before dropping to around 3K by the end of September. Active users increased steadily from 8.9K in late June to 16.3K by the end of August, before gradually decreasing to 11K by the end of the quarter.
For more detailed insights and data, visit Sensor Tower.